You attempt to remove yourself from a creature's memory. One creature you can see within range must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the creature forgets any memories associated with you within the last 10 minutes, including the casting of the spell. For example, the target will forget that you broke an object in front of them or will forget the conversation you had with them. However, the target will not forget how other creatures, that aren't themselves, interacted with you. For example, if you had a conversation with that creature, the target will remember that target talking to themselves. Without an association to you, the target will keep the memory. For example, if you make a sound, but the target didn't know you made it, the target would retain the memory. If you met the target within the last 10 minutes, the target will forget you existed. A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
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