Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning

As an action you make a melee spell attack, channeling elemental lightning into the shape of a hammer, electrocuting a single target. On a successful melee hit, you deal 4d8 Lightning damage. Additionally, a creature successfully hit by this spell must make a Constitution saving throw or become stunned until the end of its next turn. Lastly, so long as a target is stunned (but not unconscious) by this spell, any creature who comes within 5 feet of the target automatically takes lightning damage equal to your spell casting modifier. 

At Higher Levels: When cast using a spell slot of 5th level or higher, the aftershock damage increases to equal your spell casting modifier+1d4 per spell slot level. When cast at higher spell slots, you can increase the initial damage by an additional 1d8 per spell slot above 4th.

* - (A metal hammer; a magnet or patch of steel wool, which is consumed by the spell.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2021 5:06:26 PM
0
0
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Coming Soon
2/27/2021 5:07:21 PM
0
0
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Coming Soon
2/27/2021 6:47:47 PM
3
0
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Coming Soon
2/27/2021 6:50:36 PM
2
0
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Coming Soon
2/27/2021 9:34:36 PM
4
0
--
Coming Soon
11/11/2024 5:48:57 PM
4
1
--
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Forge Domain

Archer1453

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