As a bonus action, you call upon the goddess of the moon, Selûne, for an increase in power, but after this spell is over, you suffer an exhaustion point. This spell only has three charges, no recharges. As use use the charges, your body gets used to having this much power, what the charges give you goes as followed
Charge 1- only can be held for a minute, 85 temp hp, an extra 1d6 radiant damage dealt to attacks, +30 extra damage dealt on one attack of your choice, immunity to necrotic damage, and avantadge on saves against magicical effects
Charge 2- can be held for 10 minutes, 95 temp hp, an extra 2d6 radiant damage dealt to attacks, +35 extra damage dealt on one attack of your choice, immunity to necrotic damage and resistance to poison, and avantadge on saves against magical effects
Charge 3-permant form, 115 temp hp, an extra 4d6 radiant damage dealt to attacks, +45 extra damage dealt on one attack of your choice, immunity to necrotic and poision damage and resistance to bludgoning, pirecing, slashing damage, and attacks made with non magical weapons, immunity to being charmed, and avantadge on saves against magical effects.
With the use of the third charge, Selûne calls you up to her realm, leaving your mortal body behind, you become a warrior for Selûne. When you are in this form, you blow, casting a dim light 25 feet around you.
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