You call to your command eldritch power, reaching out to grasp a creature (or object) in a field of crushing magic. You must specify what aspect of the creature you are targeting. The target must make a Wisdom Saving Throw. A creature takes 3d6 force damage on a failed save, or half as much damage on a successful one. On a failed save, the target is held by the spell, and takes a further 1d6 force damage at the start of each of it's turns for the duration.
To maintain the spell's concentration, the target must remain within your sight, and you must maintain the somatic component (A Clenched Hand). in addition to failing a concentration check, if either of these conditions are voided, the spell ends early.
Multpile aspects of a target may be the focus of the spell, but only one with any given casting. If the spell is maintained for the full duration, an additional effect is applied.
*Throat* If the target needs to breathe, maintaining the spell for the full duration will render the target unconscious.
*Arm* Maintaining the spell for the full duration will cause the creature to drop held items.
*Leg* Maintaining the spell for the full duration will pull the target prone.
*Waist* Maintaining the spell for the full duration will hurl the target up to 60 feet, causing 3d6 bludgeoning damage.
If cast on creatures that do not conform to a fairly standard biped/quadraped type, at the discretion of the dm you may attempt to apply a diffrent effect upon full duration casting.
If cast on an object, at the discretion of the dm you may attempt to manipulate the object upon full duration casting.
If the target fails the save by more than 5, the target's speed is reduced to 0, and they are unable to move for the duration. If the target fails the save by more than 10, the time to apply the spells completed duration effect is halved.
If cast at a higher level, this spell's damage increases by 1d6 for each spell level above 1st.
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