Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Additional
Your body becomes outlined in blue energy as you release a large pulsing blast of water. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 water damage on a failed save, or half as much damage on a successful one. Elementals with a fire affinity take double damage.
If the opponent is a wizard, the water destroys their spellbook.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Comments