Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Totem
______________________________________________________________________________
Armor Class 12
Hit Points 4 times your level
______________________________________________________________________________
Duration: 1 minute unless stated otherwise
Actions: May use your bonus action to perform one action every round unless stated otherwise
______________________________________________________________________
Water Totems
- Healing Stream Totem: Once per round heals one person within 10 feet of the totem for an amount equal to your wisdom modifier.
- Mana Totem: Causes anyone within 10 feet of the totem to have advantage on Intelligence and Wisdom saving and ability rolls.
- Cleansing Totem(Required level 8): Once per round attempts to assist in the extraction for poisons in a party members body. They may make their save against the poison with advantage.
- Fire Resistance Totem: Causes anyone within 10 feet of the totem to be resistant against fire.
Fire Totems
- Searing Totem: Once per round casts a firebolt at a random enemy, make a ranged attack roll and on a hit deal 1D6 fire damage damage, follows your spell hit chance.
- Magma Totem: Once per round deals damage to everyone around the totem equal to your wisdom modifier.
- Flametongue Totem: Causes everyone in the group do deal additional damage with melee attacks equal to 1D6 if they are within 10 feet of the totem.
- Fire Elemental Totem(Required level 10): Summons and binds a Fire Elemental to defend a 50 feet radius around the totem. See the stats for fire elemental in the MM.
Air Totems
- Grounding Totem: This totem will redirect one spell an enemy casts at itself as long as the target was within 10 feet of the target of the spell. After redirecting one spell the totem dissipates.
- Wrath of Air Totem: Causes anyone within 10 feet of the totem to deal an additional 1D4 damage with spells.
- Windfury Totem: Your totem forgoes its action to direct one of your companions to strike. When it does so, choose a friendly creature who is within 10 feet of your totem. That creature can immediately use its reaction to make one weapon attack.
- Air Elemental totem(Required level 10): Summons and binds an Air Elemental to defend a 50 feet radius around the totem. See the stats for the air elemental in the MM
Earth Totems
- EarthBind Totem: Causes the area around the totem to be considered rough terrain
- Strength of Earth Totem: Causes anyone within 10 feet of the totem to have advantage on strength and dexterity saving and ability rolls.
- Stoneskin Totem(Required level 8): Gives anyone within 10 feet resistance to bludgeoning, piercing and slashing damage.
- Earth Elemental Totem(Required level 10): Summons and binds a Earth Elemental to defend a 50 feet radius around the totem. See the stats for Earth elemental in the MM.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/6/2019 11:41:53 AM
|
183
|
0
|
1
|
Coming Soon
|
Comments