Level
9th
Casting Time
1 Action
Range/Area
Sight (360 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Slashing (...)

You summon a massive dust storm in a 360-foot-radius centered on a point you can see, which lasts for the duration. A creature within a complete structure is protected from the storm, though the weight of sand building up can cause a structure to collapse at the DM's digression. When the storm appears, each creature within its area must make a Constitution saving throw, taking 8d8 slashing damage and 4d6 fire damage on a failed save, and half as much on a successful one. A creature that is adjacent to at least one wall has advantage on the saving throw.

Whenever a creature enters the affected area for the first time on a turn or starts its turn there, the creature must make a Constitution saving throw, taking 8d8 slashing damage and 4d6 fire damage on a failed save, or half as much on a successful one. A creature that is adjacent to at least one wall has advantage on the saving throw. Any creature reduced to 0 hit points by this damage has it's flesh flayed from it's bones. A flayed creature is reduced to just bleached bones, and anything nonmagical it was wearing or carrying that's not made of metal is also shredded to fine dust.

A creature is blinded while in the storm’s area and must spend 3 feet of movement for every 1 foot it moves there. Additionally, the buffeting sands count as a severe distraction for the purposes of maintaining concentration on spells.

Each round you maintain concentration on this spell, the storm drops 6 inches of loose sand in it's area, which remains even after the spell is released. The affected area is considered difficult terrain if there is at least 1 foot of sand, and at 3 feet of sand a creature must spend 3 feet of movement for every 1 foot it moves there. Any creature more than halfway buried by the sand is restrained in it, and it or another creature must make a Strength (Athletics) check against your spell save DC to break free. A creature can spend 1 minute to clear a 5 foot area of 1 foot of sand.

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Heburcat

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