Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Psychic
As you extend your finger and choose a target within range, they must succeed on a WIS saving throw (DC17) or take 9D6 psychic damage and are stunned until the beginning of your next turn. They take half damage and are not stunned on a successful save
At Higher Levels: Add 1D6 psychic damage for every spell slot above 4th
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