Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
()
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
You fire a black beam at a creature you can see within range. The creature must make a dexterity save, if it fails it takes 3d8 necrotic damage and if it succeeds half. Once the lightning has struck, it turns white and travels to a second creature of your choice that you can see within the spell's range, granting it a temporary HP equal to half the damage (rounded down) dealt to the first creature.
At Higher Levels: The beam deals 1d8 additional necrotic damage for each level above 2.
* - (A tree leaf and a raven feather)
Comments