Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Compulsion
You reach into the mind of one creature you can see within range. The target must make an Intelligence saving throw, on a failed save the target perceives their closest ally as an enemy until the end of their next turn. Any attacks the target makes on their ally will be capped at 3d8 damage.
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