Level
1st
Casting Time
1 Reaction *
Range/Area
Self (5 ft. )
Components
V, S, M **
Duration
1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

Your skin erupts in needle-sharp spines. These spines magically protrude through any clothing or leather armour you are wearing without causing damage to the material, but cannot penetrate heavy armour. If you are wearing heavy armour, the spell automatically fails.

Any creature that hits you with a melee weapon attack or an unarmed attack suffers 1d6 piercing damage each time they hit you. A creature that is grappling you or being grappled by you automatically suffers this damage at the end of each of its turns.

On your turn while the spell is active, you may choose to use an action to forcefully eject the spines from your skin. Each creature within 5 feet of you must make a Dexterity saving throw or suffer 1d6 piercing damage, or half as much damage on a success. A creature grappling you has disadvantage on this saving throw. The spell immediately ends after you take this action. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage inflicted by all aspects of this spell increases by 1d6 for each slot level above 1st.

* - being hit by a melee attack or being grappled, or successfully grappling a target ** - (a hedgehog spine or rose thorn)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Biscuits_of_Rowan

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