Level
1st
Casting Time
1 Action
Range/Area
180 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Piercing

The Death Whistle is a special whistle which controls the death needle and compels it to move, upon use the death needle springs to life shooting around to the tune of your deathly whistle, the death needle moves 60 feet per round and can pierce as many targets as it can reach, doing 2d4+2 damage to each target if they fail their save.  Attempting to hit the same target requires 10 feet of movement for each consecutive strike after the first. (6 attacks max on a single target) if the User does not have their own save DC the death needles save is 12.

failing to hit a target means they takes no damage. (or half if this feels underwhelming, WIP ask your DM for permission on that)

this spell instantly fails if the user cannot whistle, or if they or the needle enters an anti-magic area.

note you do not need to be holding the Needle to use it, you only need to be within 180 feet of the Needle to start the spell.  the whistle works without line of sight and it will return to you if you call for it unless it is blocked by magical barriers or non magical barriers of stone or metal which are over 1 foot or 1 inch thick thick respectively, anything less then that the needle will burrow though to reach you and non magical wood/dirt will not stop it.

this spell only works with a death Needle (do not waste a spell slot on this spell, you can use it if you are attuned to a death Needle and you can't use it without one)

* - (requires a death needle)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

speedy01247

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