Summons a Flame-imbued legionnaire to assist in a battle. Has a cooldown of 11 rounds or 1 long rest. Can only be used once a day. The caster is able to decide what element type the warrior is, which affects what type of resistance it's armor has and what kind of magic and potions it uses. Legionnaire disappears once the battle is over. Caster can only use this spell if he or she is at half their hit point maximum or lower.
Legionnaire stats: AC: 19 Initiative: 2 HP: 150 Speed: 35 ft Legionnaire equipment:
18 Strength (+4) Plate armor w/ fire resistance
17 Dexterity (+3) Greatsword (can use with one hand, -3 on rolls)
18 Constitution (+4) Shield
16 Intelligence (+3) Heavy crossbow w/ 70 bolts (can use with one hand, -3 on rolls)
15 Wisdom (+2) 5 blaze potions
10 Charisma (+0) 1 element spellbook
Spells Known: Pouch of 30 coal pieces
Inferno: (verbal) Issues forth a massive column of flame that can be influenced by the caster. Creatures must roll a 15 or higher on a d20 to dodge successfully.
Hell's Fury: (verbal) Turns any 1 huge or bigger creature to ash. Has a cool down of 30 rounds.
Fireborne: (verbal, material: any flammable material) Summons a fiery steed w/ same stats as a normal horse. If a creature besides the legionnaire touches it, the horse explodes, dealing 3d10 unavoidable fire damage to all creatures in a 20 foot radius.