Level
3rd
Casting Time
1 Action
Range/Area
Sight 60 ft. (3 ft. )
Components
V, S, M *
Duration
Instantaneous 1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

A 3x1.5 foot long-sword esque bolt of fire launches from the player toward an occupied space of your choice within sight of the player. Any creature that becomes in the way of this bolt must take a Dexterity saving throw. The creature takes 4d6 fire damage, is stunned, and prone on a failed save, or half as much damage and stunned on a successful one.

As a bonus action, you can launch a second bolt for half as much damage with same effects.

If you cast the bolt and take a whole turn to control it, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The bolt ignites flammable objects not being worn or carried, and it sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 3rd and the bolt will grow by a 10% ratio.

* - (a pinch of salt, a long-sword, oil, and iron shavings in an arrow on the blade. Blade is reusable.)

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Celestial (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Realm_Walkers_DM

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