You touch your target with pure necrotic energy and create a connection through which you take away its vitality. When you touch the target of the spell, it must make a Constitution save throw, receiving 2d4 + your spellcasting ability modifier necrotic damage, half of which you receive as hit points if the save throw fails, or 1d4 + your spellcasting ability modifier necrotic damage, half of which you receive as hit points if the save throw succeeds. If you roll the same number on at least two dices the target is frightened to the end of your next turn, and the source of the fright is you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Previous Versions
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3/3/2021 6:45:27 PM
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Coming Soon
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