After spending the casting time tracing magical pathways within your precious gems, you touch a Huge or smaller construct, giant, or monstrosity. The target must have an Intelligence of 6 or less, or the spell fails. The target gains an Intelligence and Charisma of 10. The target also gains the ability to speak one language you know, and proficiency in one skill of your choice.
The awakened creature is charmed by you for 60 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed. Creatures that cannot be charmed retain their new ability scores, but are under no obligation to obey you.
* - (an amethyst and opal each worth at least 1,000 gp,which the spell consumes)
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