Choose a creature within range. That creature must make a Dexterity saving throw or become bound with chains of golden light that pin them to the ground. The creature is restrained for the duration. A creature restrained by the chains can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
If the creature is an Aberration, Celestial, Fey, Fiend, or Undead, the creature has disadvantage on this saving throw and any skill checks made to break the restrained condition. Any creature that attempts to break to the restrained condition also takes 3d6 radiant or necrotic damage (your choice).
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d6 for each slot level above 2nd.
Previous Versions
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2/16/2021 3:39:16 AM
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3/4/2021 5:41:05 AM
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3
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Coming Soon
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