This spell requires an ordinary melee weapon (dagger, rusty sword, club, maxe, knife, staff, anything) .
During the spell, the weapon disappears and then appears in another location (within range), that the caster selected. The weapon is traversed by the energies of chaos and hisses and spins and changes shape in each round, as follow (roll d10):
- Scytche
- Longsword
- Warhammer
- Dagger
- Quarterstaff
- Scimitar
- Flail
- Greatsword
- Spear
- Whip
Damage to the weapon in all cases 1d10+ spellcasting ability modifier (it does not depend on its shape). The damage is non-magical,only the type of damage depends on the weapon (piercing, slashing, bludgeoning). Reaching the weapon 5 feet and its always attacks nearest target, be friend or enemy. The weapon can moves 20 feet in a round. It alwaysmoves to the nearest target, whether it can attack or not. The weapon cannot be controlled!
When the spell ceases, the weapon collapses to dust.
At Higher levels. When you cast this spell using spell slot of 3rd level or higher, the damage increase by 1d10 to every two slot levels above 2nd.
* - (any ordinary melee weapon)
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