Level
2nd
Casting Time
1 Action Ritual
Range/Area
Sight
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Charmed

By some means you managed to learn and copy the magical circle of the Ancient God Script (Loyalty). whether that be through a magic item that has the spell inscribed on it or from a Spellbook or through force of will. 

Upon casting Ancient God Script (Loyalty). A 1 inch magic circle crackling with the energy of your magic is imprinted on the body of the target creature you can see. As you attempt to alter the mind of the target creature to make them loyal to you above all others. The creature will need to make a contested intelligence check against your spell attack roll. If you succeed the target creature's mind is altered and has complete loyalty to you.

Every 7 days if the target creature is given reason to question it's loyalty it can attempt to break from your control. At that point the target creature can attempt another contested intelligence check against your spell attack roll. If the target creature is able to succeed in the check the hold you have on it is broken and is no longer loyal to you. The creatures new attitude is based on your treatment of the target creature during the effect of the spell.

Alternatively you can enchant an item with this circle. Doing this allows the enchanter to apply the main affect (Loyalty) to the wearer or wielder of the item. Another benefit of enchanting is the ability to modify the Spell Potency, Spell Activation, Circle Size, and Spell Duration parameters with Modifier Circles. 

 

Spell Tags: Charmed

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

APinkPrince

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