Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Poison
You touch one small vessel, such as a mug, pitcher, or vial, containing a liquid of any kind and contaminate it with a dangerous, and magically poisonous serum. If someone drinks the serum or the mixture that the spell makes, they must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage, and become Poisoned on a failed save, or half as much damage on a successful one.
The serum itself is colourless, and tasteless, but has a subtle, yet defined odor when mixed with another liquid, which requires a DC 15 Investigation check to discover. The serum is also innately magical and thus becomes visible under the effects of Detect Magic.
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