Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Poisoned

As you grasp your opponents nether regions, a blue flame burns the contents within your leather sack and transitions these flames to the hand in contact with the target. The opponent must succeed a charisma saving thrown against your spell DC or begin hyperventilating uncontrollably (without core support). On a success, the target will take half of 3d6 fire damage and avoid any other conditions. On a failure, the target takes full damage and has disadvantage on attack rolls and ability checks. The target may roll a charisma saving throw at the end of each of their turns to end the effects of this cantrip.

* - (A leather pouch carrying two fine material spheres worth 5 gp each)

Available For: Bard (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

Isaacbp

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