As an action, you can overcharge your body with pure arcane energy. This results in an arcane explosion centered on you. It deals 8d6 fire damage to any creature within 500 feet of it, and sets flammable objects that aren’t worn or carried on fire. A creature within 50 feet of you takes an additional 10d8 radiant damage and must make a constitution saving throw. On a fail, that creature is blinded, but can use its action on the end of each of its turns to try and succeed the saving throw again. Any creature within 10 feet of you takes an additional 10d10 force damage, and must make a strength saving throw. On a fail, they are knocked back 50 feet and take 2d12 bludgeoning damage when they hit the ground.
Due to the overwhelming force of this spell, it cannot be stopped by a counterspell, and the damage cannot be reduced in any way. This creates a 500 foot radius dead magic zone that lasts for 2d10 days. This spell also would destroy your body, scattering your eccense across the weave of magic. Your form comes back 1d6 days later, somewhere random within 1000 feet of the explosion.
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