Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

You conjure an unbreakable tether between 2 creatures or objects (DM's Discretion) of your choice within range. When you cast this spell you direct each end to affix itself to a willing creature or an object that are within 30 feet of each other. If the creature is unwilling, that creature must make a Dexterity Saving throw against the caster's spell save DC to resist. While tethered, a creature or object may not move more than 30 feet from the other end of the tether.

If two creatures are tethered, either may make a contested Strength (Athletics) check to drag the other target at half speed.

If a creature is tethered to an object, they must make a Strength (Athletics) check to move more than 30 feet from the object, dragging it with them at half speed, assuming the object is movable. (DM's Discretion)

Until the spell ends, you can spend a bonus action to change one target of the tether to another creature or object within range.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you gain one additional tether that can target an object or creature within 30 feet of another target.

* - (A spool of thread)

Previous Versions

Name Date Modified Views Adds Version Actions
3/5/2021 10:40:35 PM
1
0
1
Coming Soon

Spell Tags: Control Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LT_Couper

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