Level
6th
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing (...)

You attempt to unravel either a repressed or modified memory in a creature's mind, using the power of abjurative magic. Before casting this spell, you must specify which event, day(s), month(s), or year(s) that you wish to restore. (This spell can be used to undo the effects of Modify Memory.)

Make a check with your spellcasting ability. On a success, the target's memory of the event is unlocked, but they take 2d6 psychic damage from the act of unearthing something that is likely painful. If the target does not consent to the casting, the spell automatically fails and the caster takes the 2d6 damage instead. The DC of this check depends on the time that has elapsed since the event took place, as detailed below:

  • 1 minute to 23 hours ago: DC 5
  • 24 hours to 1 week: DC 10
  • 1 week to 1 year: DC 12
  • Up to 10 years: DC 17
  • Over 10 years ago: DC 20

The relevant DC increases by 5 if the target was a child at the time of the memory.

If you fail the check, the spell simply fizzles out, and the memory remains inaccessible. However, if you fail the check by 5 or more, the target takes 6d6 psychic damage from the mental strain. If this damage takes the target down to 0, they will permanently lose all memory from the past day.

On a critical fail, the target still takes the damage, but their permanent amnesia extends to the past week, and they must make Intelligence saves after every long rest for the next week (the DC is your spell save DC). On a failure, they lose the memory of the previous day. On a success, the effect ends and they retain their memories as they usually would.

Spell Tags: Healing Utility Special

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

stormyweatherlover

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