Level
7th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Beigarth always found wild magic fascinating. He was a creative optimist, and was never afraid to experiment. After all, what's a little bit of pure, unstable arcane chaos without the occasional interesting outcome?

When you cast this spell, roll a 1d10 to determine what effect occurs. If appropriate, you may select a target after you determine which of the spell's effects resolves. For every spell above Level 5 you cast this spell at, add a +2 to the outcome of your roll.

  • 1: You cast Fireball, centered on yourself, dealing 8d6 lightning damage in a 20' radius.
  • 2:  You unleash a small swarm of magic missiles, dealing 5d4+5 damage.
  • 3: Time freezes. You gain 1 extra turn, taken immediately after your current turn, at which point time resumes.
  • 4: You unleash a swarm of magic missiles, dealing 10d4+10 damage.
  • 5: You cast Polymorph, transforming a target into a harmless farm animal such as a hamster, chicken, goat, or cow. Interestingly, you do not need to maintain concentration.
  • 6: You cast Disintegrate.
  • 7:  A target you see within 60' must make a Dexterity saving throw (DC=18) or be launched 100 feet into the air, taking 10d6 bludgeoning damage if they collide with anything.
  • 8: Time freezes. You gain 2 extra turns, taken immediately after your current turn, at which point time resumes.
  • 9: You unleash a frightening swarm of magic missiles, dealing 20d4+20 damage.
  • 10: You cast a Meteor at the target location, dealing 20d6 bludgeoning and 20d6 fire damage in a 40' radius on a failed Dexterity save or half as much on a successful one.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Matizieu

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