Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You invoke the wrath of Set, the ancient god of Chaos and strife, upon your mortal enemies. Or whoever you may be disliking at the moment, because honestly, aren't those the same thing?  A beam of red, crackling lightning streaks from your hand, and strikes your enemies with a sound not unlike the rolling of dice. What happens from then, is up to the gods.
 
This spell chooses a random effect from a list of 8. Roll a D8, and select from the table below.
1- Deal 2d6 fire damage, and cause burning.
2- Deal 2d6 ice damage, and cause chilling.
3- Target transforms into a creature of the DMs choosing of the same size/CR or lower (flip a coin, H=CR, T=Size), stats changing to suit new form. After 3 turns, they change back to their previous form, life points unchanging from their changed form.  DC 15 Constitution save, if successful no effect.
4- Target is charmed for 2 turns. Normal charming rules apply.
5- Cheese falls from the sky located directly above the enemy's head, no matter where that head may be. This cheese is equal to 10 pounds of regular cheese in various wheels and other shapes, and is perfectly edible. If this cheese lands on a Small or Tiny creature, they will take 1 or 3 bludgeoning damage respectively, and the space on which the cheese lands counts as difficult terrain for Small/Tiny creatures.
6- Target gives off an extremely bright light, lighting up everything around it for 120 feet in bright light, 120 more in dim light. This light blinds anything within 10 feet of the creature until they move away. After 3 turns, the light will fade away, leaving the target surrounded by a dim magical glow, just enough to be clearly visible in all light levels. This glow fades after one hour.
7- Roll D8 again. If any number other than 7, apply those effects instead. If the number is 7, the caster may choose any 2 effects from the list and apply them both at once.
8- Caster takes 2d6 bludgeon damage to the head, with a comical bonk sound effect audible for 60 feet around the caster.
At Higher Levels
If cast using higher-level spell slots, the damage values increase by 1d6 per spell slot, with the 6th effect increasing by 30 feet, increasing the blind radius by 10 feet as well.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DevDaNerd

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