You store some magical essence into the hilt, Creating a green blade of energy from it.
This magic blade occupies one of the casters free hand's after casting, and lasts until the spell ends. It counts as a Dagger, and has all the weapon properties of a Dagger. It deals 1d4 + the casters spellcasting ability modifier + the spells level in Force Damage on a hit. If the blade leaves the caster's possession, they throw it, or they drop the blade. It is not dispelled, other creature's then the caster may use the blade for its duration.
Additionally as a Bonus Action on the caster's turn. If the caster is within 60 feet of a blade they created, they can cause one blade (of there choice, if multiples exist) to pulse out energy in a wave around it. All creatures within 5 feet of the blades location must succeed on a Dexterity saving throw or take deals 1d4 + the casters spellcasting ability modifier + the spells level in Force Damage. If a creature is holding the blade, the creature holding it (at the casters discretion) ether automatically succeeds or fails the saving throw.
At Higher Levels. When you cast this spell you add the level of the spell slot used in its casting as additional damage for both formulas wherever the spell’s level appears above. When you cast this spell using 3rd- or 4th-level spell slot, the damage for both formulas increases to 2d4. When you cast it using a 5th- or 6th-level spell slot, the damage for both formulas increases to 3d4. When you cast it using a spell slot of 7th- or 8th-level spell slot the damage for both formulas increases to 4d4. When you cast it using a spell slot of 9th level, the damage for both formulas increases to 5d4.
* - (A jewel encrusted hilt worth at least 100 gp)Previous Versions
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3/7/2021 1:10:45 AM
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3/7/2021 9:57:25 AM
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1.5
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