Your touch imparts a powerful curse upon a piece of fruit or needle, enchanting it to be almost irresistible. A creature other than you that sees the enchanted item must succeed on a Wisdom saving throw or be charmed by it. This effect lasts until the object is out of the creature's line of sight. While charmed in this way, the creature is compelled to take a bite of the food or to prick their finger upon the needle point. The first creature that does so must succeed on a Charisma saving throw or fall into a lasting slumber. While asleep, the creature does not need to eat, drink, or breathe, is not affected by any diseases or poisons, and does not age. If physically harmed, the creature regains 1 hit point every day at dawn. The creature may attempt a new saving throw after each year that passes, ending the effect on a success. If the creature dies, the spell ends. You may dispel the curse by casting it again while touching the cursed creature and without material components. Nothing else short of a wish spell or a dispel magic spell cast at 8th level or higher can wake the target.
* - (an apple or other piece of fresh fruit, or a sharp straw or needle)
Level
8th
Casting Time
1 Minute
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Unconscious
Comments