Lightning springs from your hands in a 500 ft cone, each object or creature in the cone must make a dexterity saving throw or take 60(10d10) lightning damage. Any object or creature that fails the save has their speed reduced to 0 while it remains in the lightning and all flying creatures or objects fall to the ground. On a successful save they take half damage and don't suffer the effect.
When a object or creature begins its turn in the lightning it must make a dexterity save or take 30(5d10) lightning damage. Any object or creature that fails the save has their speed reduced to 0 while it remains in the lightning and all flying creatures or objects fall to the ground. On a successful save they take half damage and don't suffer the effect.
Ways to get souls: zagrax's capture soul, bargaining with devils and demons and a willing transfer.
* - (two souls (consumed during casting))
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