Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
When an enemy tries to make an attack with a spell within 60 feet, you can make them stop casting the spell and instead, cast it yourself. Your target must succeed on a constitution saving throw against your spell save DC or stop casting their spell. You must cast that spell immediately, taking a spell slot to do so. If you do not have the spell slot to cast it, the spell does not cast and you take 1d4 + the spell's level psychic damage.
* - When an enemy attempts to make an attack with a spell.
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