Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self (40 ft. )
Components
V, S
Duration
Concentration 5 Rounds
School
Divination
Attack/Save
None
Damage/Effect

You create a veil of water around you. At the end of each creatures turn, as long as you hold concentration, regain 2d4 hit points. 

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

Wiseman101

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