Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
(40 ft. )
Components
V, S
Duration
Concentration
5 Rounds
School
Divination
Attack/Save
None
Damage/Effect
You create a veil of water around you. At the end of each creatures turn, as long as you hold concentration, regain 2d4 hit points.
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