Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Day
School
Enchantment
Attack/Save
None
Damage/Effect

You choose a creature that you can see. Other creatures that you choose (and can see) must succeed on a DC 16 charisma saving throw or they will be compelled to attack and destroy the creature. Creatures that fail can attempt a charisma saving throw with DC 15 at the end of each turn after being enchanted, being freed if they succeed. The targeted creature will not be directly afflicted by the spell. Once the creature has been destroyed, the spell ends. If all the creatures that failed their saving throws are knocked unconscious or succeed on saving throws eventually before the target creature is killed, the spell ends. If a day has gone by without the creature dying, the spell ends.

* - (Any tweet sent by the victim.)

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheFireWizard

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