The user summons an illusory monster/s or weapons to aid them in battle. The user can summon a single monster with a CR of 1/2 the wizard level or two monsters of 1/4 the wizard level. The user can alternatively summon 3 weapons that act like spiritual weapons but attack as one and cannot attack different targets or go in separate directions. The illusory monsters use the regular stat block of the summoned creature, but the hit points are cut in half, rounded down. The illusory weapons use the regular damage dice for the weapon, and use the caster's spell modifier to add to the attack roll. No bonuses are added to the damage. For example, if someone summons three longswords and has an intelligence modifier of +5 and a proficiency bonus of +6, the longswords would have an attack bonus of +11 and the damage dice would be 3d8. The caster can summon any weapon as long as they have seen that kind of weapon used by someone proficient in that specific kind of weapon. The types of monsters one can summon are limited to the beast and monstrosity subtype, the caster must have seen any monster they wish to summon at least one time before.
* - (A gemstone of any kind (worth 100 Gold at least))
Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Comments