You create a elemental whip weapon made of a element of your chosing that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 15 feet of yourself. On a hit, the target takes damage of the element of your choosing equal to 3d8 + your spellcasting ability modifier.
The weapon form and damage type changes based on what element you chose can take whatever form you choose. A firey whip for fire damage, a whip of water & ice for cold, a whip of sand for bludgeoning damage and a whip of lashing air for slashing damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for every two slot levels above 5th.
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