Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)
You cause dizziness for one creature you can see in range. The target must succeed on a Constitution saving throw. On a failed save, until the start of your next turn, it has a -2 penalty to AC and the first time it makes a Dexterity saving throw before the start of your next turn, it must roll a d4 and subtract the number rolled from the save.
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