Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

Using an advanced form of Eldritch Blast, a beam of crackling energy flashes from your pointing finger, then condenses at a single infinitesimal point as a glowing bead. You then toss this bead to any point you can see within 120 feet. This sudden compression of pure force energy creates a temporary void in spacetime. Once thrown, all creatures within 20 feet of the void are forcibly pulled towards the center. 

Each creature within range of the pull of the void must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the void, ending in an unoccupied space as close to the center as possible (even if that space is in the air), and is restrained. On a successful save, the creature takes half as much damage and isn’t pulled or restrained.

The void persists until the beginning of your next turn. Attempting to escape the void imposes the same effect as Difficult Terrain, even if a creature succeeded on the initial save. Each creature restrained by the void can make another CON save on its turn to attempt to escape being restrained. A creature that attempts to move further into the void on its turn does so at double speed. 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

(A Warlock must possess the Eldritch Blast cantrip in order to cast Eldritch Void.)

Spell Tags: Damage Dunamancy

Available For: Warlock (Legacy)

Roger_Sheets

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