Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Calling upon the winds might, you create a burst of wind centered on yourself. Each creature within 10 feet of you must make a strength saving throw. On a failed save, the creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone. When you create the burst of wind, you are launched into the air and gain a flying speed of 50 feet for the duration. While the flying speed lasts, you cannot touch the ground in any way. When the spells duration is carried out, you are gently carried back to the ground without taking any damage.
* - (a feather of a bird)
Hi! I’m the creator of the spell Windrider. This is actually my very first homebrew spell! I’m really happy with myself, and I hope you enjoy it too!