You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size:
| Corpse Size | Temporary hit points |
|---|---|
| Small | [roll]1d6+1[/roll] |
| Medium | [roll]1d8+2[/roll] |
| Large | [roll]1d10+5[/roll] |
| Huge | [roll]1d12+12[/roll] |
| Gargantuan | [roll]1d20+25[/roll] |
As an action on a subsequent turn you can cause your armor of bones to erupt, expending all remaining temporary hit points. All creatures within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. However the temporary hit points are lost, the bones shatter and cannot be used again in this way.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the range of this spell increases by 10 feet for each slot level above the 5th.
* - (the bones of at least one non-animated corse, which the spell consumes)
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