Level
5th
Casting Time
1 Action
Range/Area
20 ft. (20 ft. *)
Components
V, S, M *
Duration
8 Hours
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing

 

You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size:

 

Corpse Size Temporary hit points
Small  [roll]1d6+1[/roll]
Medium  [roll]1d8+2[/roll]
Large  [roll]1d10+5[/roll]
Huge  [roll]1d12+12[/roll]
Gargantuan  [roll]1d20+25[/roll]

 

As an action on a subsequent turn you can cause your armor of bones to erupt, expending all remaining temporary hit points. All creatures within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. However the temporary hit points are lost, the bones shatter and cannot be used again in this way.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the range of this spell increases by 10 feet for each slot level above the 5th.

* - (the bones of at least one non-animated corse, which the spell consumes)

Spell Tags: Damage Buff

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Kufartha

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