Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)

The spell captures some of the incoming energy, lessening its effect on you and storing it in the users Magnum, prioritizing higher quality Magnums. The user takes half-damage of the incoming damage type, and stores one charge of the element into the Magnum.

* - which you take when you take acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant or thunder damage ** - (Magnum of any quality)

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ChrisCrossed