Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight 30 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

This spell lets you convince a beast that you are very intimidating. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or become confused on why it is here. While the beast is confused you have advantage on deception checks made against the beast. If you or one of your companions harms the target, the spell ends. If you fail your deception check against the beast, the spell ends.

While the creature is confused you can attempt to convince the beast that you are not the enemy and that another creature it can see within range is its enemy.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

* - (Hair of a horse)

* - (Horse Hair)

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2020 9:23:45 AM
1
0
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Coming Soon
3/10/2021 10:24:14 AM
14
1
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Coming Soon

Spell Tags: Control Social Charmed

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Gunthingduck

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