Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You shoot a powerful but erratic blast of energy at a creature in range. Make a ranged spell attack against the target with disadvantage. On a hit, the target takes 1d20 force damage. If you roll a 1, the spell targets a random creature in range, as decided by your DM, and you make another attack roll. If you roll a 20, instead of rolling two times the amount of damage dice, you roll twenty times the amount.

You always make your attack rolls with disadvantage, even under circumstances where you would usually roll normally or with advantage.

This spell's damage increases by 1d20 when you reach 5th level (2d20), 11th level (3d20), and 17th level (4d20).

* - (a wooden icosahedron with the numbers one through twenty carved into its faces)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Alo_Krishnamurthy

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