Brilliant threads of reality-altering white light branch out from your palm at incredible speed and into a target you choose within 100ft. The target can be a creature, object, or structure. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target is ripped from reality and its soul is irreversibly unraveled.
Any creature, object, or magical effect destroyed by this spell ceases to exist (1d100) days before the spell was cast and therefore all actions they may have performed are undone (DM discretion). For example, a character killed or wounded by a creature destroyed by this spell would instantly be resurrected and/or wounds healed. While reality is effectively altered, the memory of the previous reality remains.
Any creature destroyed by this spell cannot be resurrected, as there is no soul to bring back.
After you cast this spell roll a d100. On a roll of 2 or higher, nothing happens. On a role of 1 you create a time paradox that unravels reality itself.
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