You begin playing a song infused with dreadful necromantic magic. Up to five creatures of your choice within 60 feet of you must make a Wisdom saving throw. On a failed save, a creature is frightened of you for the spell’s duration and suffers 2d6 psychic damage at the start of each of their turns. On a successful save, a creature suffers 2d6 psychic damage and isn’t frightened. A creature affected by this spell can reroll its save at the end of each of its turns.
Undead and creatures that are immune to being frightened automatically succeed on the saving throw against this spell.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the psychic damage an affected creature takes at the start of each of its turns is increased by 1d6 for each slot level above 4th.
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