It summons a weapon of chaotic energies, constantly changing and moving, up to 60 feet from the spellcaster. The Chaos Weapon appears up to 60 feet from the spellcaster and checks for a 15 feet diameter sphere.
The weapon attack per turn is the same as that of the spellcaster, its damage and the type of damage varies according to the table below - per attack (1d8 twice):
First d8 - Weapon and (basic damage)
1 - scythe (damage 1d10 slaching)
2 - whip (damage 1d4 slashing)
3 - morning star (damage 1d8 piercing)
4 - longsword (damage 1d8 slashing)
5 - spear (damage 1d6 piercing)
6 - battle axe (damage 1d8 slashing)
7 - warhammer (damage 1d8 bludgeoning)
8 - greatsword (damage 1d12 slashing)
Second d8 - Type of 1d8 bonus damage
1 - Acid
2 - Cold
3 - Fire
4 - Force
5 - Ligtjming
6 - Poison
7 - Psychic
8 - Tjunder
The weapon damage: basic damage + bonus damage + spellcasting ability modifier!
the weapon of chaos and its energy change in the blink of an eye, but you only have to throw it out in what form it is in an attack. The weapon makes no distinction between friend or enemy and also has a reaction. It attacks anyone who gets into its scope or stays there. You can also attack objects fired or thrown while you have an attack or reaction. Randomly selects targets (as decided by DM).
At Higher levels. When you cast this spell using spell slot of 5rd level or higher, the bonus damage increase by 1d8 to every two slot levels above 2nd.
* - (any ordinary melee weapon and a fly)
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