Technomantic Reversery allows a Technomancer to create a Golem or Arms from a mass of Technology or Weaponry. This spell requires the use of a 'Charge' that can be obtained through the Charged Technomancer class feature. When creating a Golem or Arms you must decide whether the produce will be a Golem or an Arms. To decide this you must roll 1d100 percentage dice, if the rolled number is 50 or bellow then the product will be an Arms, if the rolled number is 51 do above then the product will be a Golem. To decide the Tier of the Golem or Arms is next, this process is similar to the last. The player must roll another 1d100 and the result will decide the Tier of the Golem or Arms, if the roles number is 1-50 then the result will be Tier 1. If the roll is 51-75 then the result will be Tier 2. If the roll is 76-85 then the result will be Tier 3. If the roll is 86-94 then the result will be Tier 4. And finally if the roll is 95-100 then the result will be Tier 5.
Arms. To decide the Stats and Shape of a Techonantic Arms the player must simply choose the shape of the weapon (for example a Battle Axe) and then have the base stats off that weapon with a bonus equal to the Tier times two. If a magic weapon is used as material, then the ability would either be the same or similar.
Golem. To decide the Stats and Shape of a Technomantic Golem the process is quite a bit more complex than creating an Arms. First the Shape. The Shape is decided by the Tier. First Tier is limited to any creature the player has encountered that isn’t humanoid. Second Tier is limited to any creature the player has encountered including humanoid. Third Tier is similar to that of Second but it can also take the form of an exact copy of any creature or humanoid the player has encountered and knows well. Fourth Tier is only limited in size, it can take the form of anything the player imagines but cannot be more than 9 feet tall and 6 feet wide. Fifth Tier isn’t limited, if the player has enough materials that are deemed Technology or Weaponry by the DM then the player can create anything it desires (for example The Iron Giant). Next are the Stats. Deciding on a Golems Stats takes a little bit of math. The player is given a number depending on the Tier of the Golem, for First Tier it is 100 for Second Tier it is 200, for Third Tier it is 400, for Fourth Tier it is 800 and for Fifth Tier it is 1500. Then divide from the number given 4, 6, 8, 12 or 20. The number chosen to divide will be the Golems Attack Damage Dice, and the number remaining after the Division will be the Golems Hit Points. The Hit Dice Bonus is decided by the players current Spell Casting Modifier and the Golems Armour Class is your players current Armour Class + the Golems Tier x2.