Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self
Components
S
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy

You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration.

Until the spell ends, you can use your action to summon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.

The spell automatically ends in a magical negation field, or if Dispel Magic is cast on it. The caster of Dispel Magic must know roughly where the Wristpocket has been created for the spell to be successful. 

 At Higher Levels. You may cast the spell at a higher level. Doing so provides the opportunity to protect against being dispelled by Dispel Magic (see the spell's page for details).

Spell Tags: Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

notadeity

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