Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
7 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
black energy leaps from your fingertips and attacks the mind of any creature within range. Your opponent makes a DC 10 wisdom saving throw, and if it is undead or a construct, the DC goes up to 15. if they fail the saving throw, you have control over thier body, able conrol it on it's turn, for 7 rounds. If it succeeds on the saving throw, it is immune to this spell for 2 rounds.
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