Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Thunder

A wave of time sweeps out from you, reversing all movement. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 psychic damage and retraces their last 10 feet of movement. On a successful save, the creature takes half as much damage and doesn't move. This does not undo any actions performed by the creature.

In addition, unsecured objects that are completely within the area of effect are automatically moved in their last 10 feet of movement. Objects must be less than 100 lbs (50 kg), have moved within the last month, and are unsecured. Secured objects weighing less than 100 lbs (50 kg) that have been moved within the last month momentarily flail against their bonds, then remain stationary.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Control Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

notadeity

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