Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect

You attempt to trip the moving creature. The target must make a dexterity saving throw or falls prone. As a part of falling prone, you can choose to have the creature be moved an additional 5 feet in the direction they were traveling.

* - which you take when you see a creature within range of you moving with walking speed

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

xCoins

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