Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You unleash a slew of harsh incantations laced with subtle necromancy at a creature you can see within range. If the target can hear you (though it need not understand you), make a ranged spell attack. On a hit, the creature takes 1d4 necrotic damage and must make a Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises as a zombie under your control until you take a short or long rest unless the humanoid is restored to life or its body is destroyed. You can have no more than one zombie under your control at one time.

The spell can target more than one creature when you reach higher levels as well as allows you to control additional zombies: two creatures at 5th Level, three creatures at 11th level, and four creatures at 17th level. Make a separate Attack rolls for each creature.

 

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Grim_Smile

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